ROBERT’S RULES OF POKER VERSION
6 “Robert’s Rules Of Poker” is authored by Robert
Ciaffone, better known in the poker world as Bob Ciaffone, a leading
authority on cardroom rules. He is the person who has selected which
rules to use, and formatted, organized, and worded the text. Nearly
all these rules are substantively in common use for poker, but many
improved ideas for wording and organization are employed throughout
this work. A lot of the rules are similar to those used in the rulebook
of cardrooms where he has acted as a rules consultant and rules drafter.
Ciaffone authored the rulebook for the Poker Players Association (founded
in 1984, now defunct), the first comprehensive set of poker rules for
the general public. He has done extensive work on rules for the Las
Vegas Hilton, The Mirage, and Hollywood Park Casino, and assisted many
other cardrooms. Ciaffone is a regular columnist for Card Player magazine,
and can be reached through that publication. This rulebook will be periodically
revised, so suggestions are welcome. Poker rules are widely used and freely copied,
so it is impossible to construct a rulebook without using many rules
that exist as part of a rule set of some cardroom. If such a rule is
used, no credit is given to the source (which is unlikely to be the
original one for the rule). The goal of this rulebook is to produce the
best set of rules in existence, and make it generally available, so
any person or cardroom can use it who so desires. The purpose is the
betterment of poker. The general philosophy used in this rulebook
is to make the rules sufficiently detailed so a decision-maker will
know what the proper ruling is in each situation. A rule should do more
than produce the right ruling. It should be stated so the decision-maker
can refer to specific language in the rulebook, to have the ruling is
accepted as correct. The author has strongly supported uniform poker
rules, and applauds the work done in this direction by the Tournament
Director’s Association (TDA). Nearly all the rules herein are compatible
with the TDA rules, although there are some slight differences in wording. This rulebook may be copied or downloaded by anyone, provided it is not
sold for profit without written permission from the author, and the
name “Robert’s Rules of Poker” is used or credited. Excerpts of less
than a full chapter may be used without restriction or credit. People
are welcome to use these rules, and even put their own business name
on them, but this does not give a person or business any rights other
than to use the rules in their own establishment, or to make copies
available to someone else with the same restrictions applied to the
recipient as stated here. Anyone may make copies of these rules and
distribute them at no charge to recipients as a business promotion without
obtaining permission. THIS IS THE OFFICIAL RULEBOOK FOR OUR CARDROOM Welcome to our cardroom. Your presence in our establishment means that you
agree to abide by our rules and procedures. By taking a seat in one
of our card games, you are accepting our management to be the final
authority on all matters relating to that game. TABLE
OF CONTENTS (1) PROPER BEHAVIOR .........................1
Conduct Code
1
Poker Etiquette
1 Tobacco Use
2 (2) HOUSE POLICIES ...............................3
Decision-Making
3 Procedures
3
Seating
6
(3) GENERAL POKER RULES ................8 The Buy-In
8 Misdeals
8 Dead Hands
9 Irregularities
9 Betting and Raising 11 The Showdown
13 Ties
14 (5) HOLD’EM ............................................19 (14) NO-LIMIT
AND POT-LIMIT ...........39
Pot-limit 43 (15) TOURNAMENTS ...............................43 (16) EXPLANATIONS ...............................47 GLOSSARY ........................................50 SECTION
1 - PROPER BEHAVIOR
CONDUCT CODE
Management will attempt to maintain
a pleasant environment for all our customers and employees, but is not
responsible for the conduct of any player. We have established a code
of conduct, and may deny the use of our cardroom to violators. The following
are not permitted: Collusion with another player
or any other form of cheating. Verbally or physically threatening any patron or employee. Using profanity or obscene language. Creating a disturbance by arguing,
shouting, or making excessive noise. Throwing, tearing, bending, or
crumpling cards. Destroying or defacing property. Using an illegal substance. Carrying a weapon. POKER ETIQUETTE
The following actions are improper,
and grounds for warning, suspending, or barring a violator: Deliberately acting out of turn. Deliberately splashing chips into
the pot. Agreeing to check a hand out when a third player
is all-in. Reading a hand for another player at the showdown
before it has been placed faceup on the table. Telling anyone to turn a hand faceup at the
showdown. Revealing the contents of a live
hand in a multihanded pot before the betting is complete. Revealing
the contents of a folded hand before the betting is complete. Do not
divulge the contents of a hand during a deal even to someone not in
the pot, so you do not leave any possibility of the information being
transmitted to an active player. Needlessly stalling the action
of a game. Deliberately discarding hands away from the muck. Cards should be released
in a low line of flight, at a moderate rate of speed (not at the dealer's
hands or chip-rack). Stacking chips in a manner that
interferes with dealing or viewing cards. Making statements or taking action
that could unfairly influence the course of play, whether or not the
offender is involved in the pot. Using a cell phone at the table. TOBACCO USE
(These rules are for an establishment
that does not completely bar smoking.) The seat on each side of the dealer
is a nonsmoking seat. Cigar or pipe smoking is not allowed
in the cardroom. Smoking by a guest or spectator
is not allowed. SECTION
2 - HOUSE POLICIES
DECISION-MAKING
1. Management
reserves the right to make decisions in the spirit of fairness, even
if a strict interpretation of the rules may indicate a different ruling. 2. Decisions
of the shift supervisor are final. 3. The
proper time to draw attention to an error or irregularity is when it
occurs or is first noticed. Any delay may affect the ruling. 4. If
an incorrect rule interpretation or decision by an employee is made
in good faith, the establishment has no liability. 5. A
ruling may be made regarding a pot if it has been requested before the
next deal starts (or before the game either ends or changes to another
table). Otherwise, the result of a deal must stand. The first riffle
of the shuffle marks the start for a deal. 6. If
a pot has been incorrectly awarded and mingled with chips that were
not in the pot, and the time limit for a ruling request given in the
previous rule has been observed, management may determine how much was
in the pot by reconstructing the betting, and then transfer that amount
to the proper player. 7. To
keep the action moving, it is possible that a game may be asked to continue
even though a decision is delayed for a short period. The delay could
be needed to check the overhead camera tape, get the shift supervisor
to give the ruling, or some other good reason. In such circumstances,
a pot or portion thereof may be impounded by the house while the decision
is pending. 8. The
same action may have a different meaning, depending on who does it,
so the possible intent of an offender will be taken into consideration.
Some factors here are the person’s amount of poker experience and past
record. PROCEDURES
1. Management will decide when to
start or close any game. 2. Collections
(seat rental fees) are paid in advance. In all time-collection games,
the dealer is required to pick up the collection from each player before
dealing. A player not wishing to pay collection may play one courtesy
hand in stud, and may play until the blind in button games, provided
no one is waiting for the game. If there is more than one person on
the list for that game when the collection becomes due, everyone must
pay collection. A new player is not required to pay if there is either
no list or only one person waiting. 3. Cash
is not permitted on the table. All cash should be changed into chips
in order to play. If a player appears unaware of this rule and attempts
to play unnoticed cash that was on the table during a pot, the dealer
may let the cash play if no one in the pot objects, then have all the
cash changed into chips after the hand. Any chips from another establishment
are not permitted on the table, do not play in the game, and if discovered
will be treated similarly to unnoticed cash. [See Section 16 – “Explanations,”
discussion #5, for more information on this rule.] 4. Money and chips may be removed for security
purposes when leaving the table. The establishment is not responsible
for any shortage or removal of chips left on the table during a player’s
absence, even though we will try to protect everyone as best we can.
All removed funds must be fully restored when returning to the game. 5. If you return to the same game within one
hour of cashing out, your buy-in must be equal to the amount removed
when leaving that game. 6. All games are table stakes (except “playing
behind” as given in the next rule). Only the chips in front of a player
at the start of a deal may play for that hand, except for chips not
yet received that a player has purchased. The amount bought must be
announced to the table, or only the amount of the minimum buy-in plays.
Awareness of the amount being in play for each opponent is an important
part of poker. All chips and money must be kept in plain view. 7. "Playing
behind" is allowed only for the amount of purchased chips while
awaiting their arrival. The amount in play must be announced to the
table, or only the amount of the minimum buy-in plays. 8. Playing
out of a rack is not allowed. 9. Only
one person may play a hand. 10. No one is allowed to play another player’s chips. 11. Permission is required before taking a seat
in a game. 12. Playing
over without permission from the floorperson is not allowed. A playover
box is required. Permission from the absent player is not necessary. 13. Pushing bets (“saving” or “potting out”) is
not allowed. 14. Pushing an ante or posting for another person
is not allowed. 15. Splitting pots will not be allowed in any game.
Chopping the big and small blind by taking them back when all other
players have folded is allowed in button games. 16. Insurance propositions are not allowed. Dealing
twice (or three times) when all-in is permitted at big-bet poker. 17. The
game's betting limit will not be changed if two or more players object.
Raising the limit is subject to management approval. 18. Players
must keep their cards in full view. This means above table-level and
not past the edge of the table. The cards should not be covered by the
hands in a manner to completely conceal them. 19. Any player is entitled to a clear view of an
opponent’s chips. Higher denomination chips should be easily visible. 20. Your chips may be picked up if you are away
from the table for more than 30 minutes. Your absence may be extended
if you notify a floorperson in advance. Frequent or continuous absences
may cause your chips to be picked up from the table. 21. A lock-up in a new game will be picked up after
five minutes if someone is waiting to play. No seat may be locked up
for more than ten minutes if someone is waiting to play. 22. A
new deck must be used for at least a full round (once around the table)
before it may be changed, and a new setup must be used for at least
an hour, unless a deck is defective or damaged, or cards become sticky. 23. Looking
through the discards or deck stub is not allowed. 24. After
a deal ends, dealers are asked to not show what card would have been
dealt. 25. A player is expected to pay attention to the
game and not hold up play. Activity that interferes with this such as
reading at the table is discouraged, and the player will be asked to
cease if a problem is caused. 26. A non-player may not sit at the table. 27. In
non-tournament games, you may have a guest sit behind you if no one
in the game objects. It is improper for a guest to look at any hand
other then your own. 28. Speaking a foreign language during a deal is
not allowed. SEATING
1. You
must be present to add your name to a waiting list. 2. It
is the player’s responsibility to be in the playing area and hear the
list being called. A player who intends to leave the playing area should
notify the list-person, and can leave money for a lockup. The lockup
amount is $20. 3. When
there is more than one game of the same stakes and poker form, and a
must-move is not being used, the house will control the seating of new
players to best preserve the viability of existing games. A new player
will be sent to the game most in need of an additional player. A transfer
to a similar game is not allowed if the game being left will then have
fewer players than the game being entered. 4. A
player may not hold a seat in more than one game. 5. The
house reserves the right to require that any two players not play in
the same game (husband and wife, relatives, business partners, and so
forth). 6. When
a button game starts, active players will draw a card for the button
position. The button will be awarded to the highest card by suit for
all high and high-low games, and to the lowest card by suit for all
low games. 7. In
a new game, the player who arrives at the table the earliest gets first
choice of remaining seats. If two players want the same seat and arrive
at the same time, the higher player on the list has preference. A player
playing a pot in another game may have a designated seat locked up until
that hand is finished. Management may reserve a certain seat for a player
for a good reason, such as to assist reading the board for a person
with a vision problem. 8. To
avoid a seating dispute, a supervisor may decide to start the game with
one extra player over the normal number participating. If so, a seat
will be removed as soon as someone quits the game. 9. To
protect an existing game, a forced move may be invoked when an additional
game of the same type and limit is started. The must-move list is maintained
in the same order as the original waiting list. If a player refuses
to move into the main game, that player will be forced to quit, and
cannot play in the must-move game or get on that list for one hour. 10. You
must play in a new game or must-move game to retain your place on the
list, if by your playing there would be three or fewer empty seats. 11. In
all button games, a player going from a must-move game to the main game
may play until due for the big blind. The player must then enter the
game as a new player, and may either post an amount equal to the big
blind or wait for the big blind. In all stud games, a player may play
only one more hand before moving. 12. A
player who is already in the game has precedence over a new player for
any seat when it becomes available. However, no change will occur after
a new player has been seated, or after that player’s buy-in or marker
has been placed on the table, unless that particular seat had been previously
requested. For players already in the game, the one who asks the earliest
has preference for a seat change. 13. In
all button games, a player voluntarily locking up a seat in another
game must move immediately if there is a waiting list of two or more
names for the seat being vacated, except that the player is entitled
to play the button if a blind has already been taken. Otherwise, a player
may play up to the blind before moving. In a stud game, a player changing
tables may play only the present hand if someone is waiting for the
seat being vacated, or one more hand when no one is waiting. 14. When
a game breaks, each player may draw a card to determine the seating
order for a similar game. The floorperson draws a card for an absent
player. If the card entitles the absent player to an immediate seat,
the player has until due for the big blind in a button game to take
the seat (two hands in a stud game), and will be put first up on the
list if not back in time. SECTION
3 - GENERAL POKER RULES
THE BUY-IN 1. When you enter a game, you must make a full
buy-in. At limit poker, a full buy-in is at least ten times the maximum
bet for the game being played, unless designated otherwise. 2. You are allowed to make only one short buy-in
for a game. Adding to your stack is not considered a buy-in, and may
be done in any quantity between hands. 3. A player coming from a broken game or must-move
game to a game of the same limit may continue to play the same amount
of money, even if it is less than the minimum buy-in. A player switching
games voluntarily must have the proper buy-in size for the new game. MISDEALS 1. The
following circumstances cause a misdeal, provided attention is called
to the error before two players have acted on their hands. (If two players
have acted in turn, the deal must be played to conclusion, as explained
in rule #2) (a) The first or second card of the hand has been
dealt faceup or exposed through dealer error. (b) Two or more cards have been exposed by the dealer. (c) Two or more boxed cards (improperly faced cards)
are found. (d) Two or more extra cards have been dealt in the
starting hands of a game. (e) An incorrect number of cards has been dealt
to a player, except the top card may be dealt if it goes to the player
in proper sequence. (f) Any card has been dealt out of the proper sequence
(except an exposed card may be replaced by the burncard). (g) The button was out of position. (h) The first card was dealt to the wrong position. (i) Cards have been dealt to an empty seat or a
player not entitled to a hand. (j)
A player has been dealt out who is entitled to a hand. This player must
be present at the table or have posted a blind or ante. 2. Once
action begins, a misdeal cannot be called. The deal will be played,
and no money will be returned to any player whose hand is fouled. In
button games, action is considered to occur when two players after the
blinds have acted on their hands. In stud games, action is considered
to occur when two players after the forced bet have acted on their hands. DEAD
HANDS
1. Your hand is declared dead if: (a) You fold
or announce that you are folding when facing a bet or a raise.
(b) You throw
your hand away in a forward motion causing another player to act behind
you (even if not facing a bet).
(c) In stud,
when facing a bet, you pick your upcards off the table, turn your upcards
facedown, or mix your upcards and downcards together.
(d) The hand does not contain the proper number
of cards for that particular game (except at stud a hand missing the
final card may be ruled live, and at lowball and draw high a hand with
too few cards before the draw is live). [See Section 16 - “Explanations,”
discussion #4, for more information on the stud portion of this rule.] (e) You act on a hand with a joker as a holecard
in a game not using a joker. (A player who acts on a hand without looking
at a card assumes the liability of finding an improper card, as given
in Irregularities, rule #8.) (f) You have the clock on you when facing a
bet or raise and exceed the specified time limit. 2. Cards
thrown into the muck may be ruled dead. However, a hand that is clearly
identifiable may be retrieved and ruled live at management’s discretion
if doing so is in the best interest of the game. We will make an extra
effort to rule a hand retrievable if it was folded as a result of incorrect
information given to the player. 3. Cards
thrown into another player’s hand are dead, whether they are faceup
or facedown. IRREGULARITIES 1. In
button games, if it is discovered that the button was placed incorrectly
on the previous hand, the button and blinds will be corrected for the
new hand in a manner that gives every player one chance for each position
on the round (if possible). 2. You
must protect your own hand at all times. Your cards may be protected
with your hands, a chip, or other object placed on top of them. If you
fail to protect your hand, you will have no redress if it becomes fouled
or the dealer accidentally kills it. 3. If
a card with a different color back appears during a hand, all action
is void and all chips in the pot are returned to the respective bettors.
If a card with a different color back is discovered in the stub, all
action stands. 4. If
two cards of the same rank and suit are found, all action is void, and
all chips in the pot are returned to the players who wagered them (subject
to next rule). 5. A
player who knows the deck is defective has an obligation to point this
out. If such a player instead tries to win a pot by taking aggressive
action (trying for a freeroll), the player may lose the right to a refund,
and the chips may be required to stay in the pot for the next deal. 6. If
there is extra money in the pot on a deal as a result of forfeited money
from the previous deal (as per rule #5), or some similar reason, only
a player dealt in on the previous deal is entitled to a hand. 7. A
card discovered faceup in the deck (boxed card) will be treated as a
meaningless scrap of paper. A card being treated as a scrap of paper
will be replaced by the next card below it in the deck, except when
the next card has already been dealt facedown to another player and
mixed in with other downcards. In that case, the card that was faceup
in the deck will be replaced after all other cards are dealt for that
round. 8. A
joker that appears in a game where it is not used is treated as a scrap
of paper. Discovery of a joker does not cause a misdeal. If the joker
is discovered before a player acts on his or her hand, it is replaced
as in the previous rule. If the player does not call attention to the
joker before acting, then the player has a dead hand. 9. If
you play a hand without looking at all of your cards, you assume the
liability of having an irregular card or an improper joker. 10. One
or more cards missing from the deck does not invalidate the results
of a hand. 11. Before
the first round of betting, if a dealer deals one additional card, it
is returned to the deck and used as the burncard. 12. Procedure
for an exposed card varies with the poker form, and is given in the
section for each game. A card that is flashed by a dealer is treated
as an exposed card. A card that is flashed by a player will play. To
obtain a ruling on whether a card was exposed and should be replaced,
a player should announce that the card was flashed or exposed before
looking at it. A downcard dealt off the table is an exposed card. 13. If
a card is exposed due to dealer error, a player does not have an option
to take or reject the card. The situation will be governed by the rules
for the particular game being played. 14. If
you drop any cards out of your hand onto the floor, you must still play
them. 15. If
the dealer fails to burn a card or burns more than one card, the error
should be corrected if discovered before betting action has started
for that round. Once action has been taken on a boardcard, the card
must stand. Whether the error is able to be corrected or not, subsequent
cards dealt should be those that would have come if no error had occurred.
For example, if two cards were burned, one of the cards should be put
back on the deck and used for the burncard on the next round. On the
last round, if there was no betting because a player was all-in, the
error should be corrected if discovered before the pot has been awarded. 16. If
the dealer prematurely deals any cards before the betting is complete,
those cards will not play, even if a player who has not acted decides
to fold. BETTING
AND RAISING 1. Check-raise
is permitted in all games, except in certain forms of lowball. 2. In
no-limit and pot-limit games, unlimited raising is allowed. 3. In
limit poker, for a pot involving three or more players who are not all-in,
these limits on raises apply: (a)
A game with three or more betting rounds allows a maximum of a bet and
three raises. (b)
A game with two betting rounds (such as lowball or draw) allows a maximum
of a bet and four raises. [See “Section 16 - Explanations,” discussion
#6, for more information on this rule.] 4. Unlimited
raising is allowed in heads-up play. This applies any time the action
becomes heads-up before the raising has been capped. Once the raising
is capped on a betting round, it cannot be uncapped by a subsequent
fold that leaves two players heads-up. 5. Any
wager not all-in must be at least the size of the previous bet or raise
in that round. 6. In
limit play, an all-in wager of less than half a bet does not reopen
the betting for any player who has already acted and is in the pot for
all previous bets. A player who has not yet acted (or had the betting
reopened to him by another player’s action), facing an all-in wager
of less than half a bet, may fold, call, or complete the wager. An all-in
wager of a half a bet or more is treated as a full bet, and a player
may fold, call, or make a full raise. (An example of a full raise on
a $20 betting round is raising a $15 all-in bet to $35.) Multiple all-in
wagers, each of an amount too small to individually qualify as a raise,
still act as a raise and reopen the betting if the resulting wager size
to a player qualifies as a raise. 7. The
smallest chip that may be wagered in a game is the smallest chip used
in the antes, blinds, rake, or collection. (Certain games may use a
special rule that does not allow chips used only in house revenue to
play.) Smaller chips than this do not play even in quantity, so a player
wanting action on such chips must change them up between deals. If betting
is in dollar units or greater, a fraction of a dollar does not play.
A player going all-in must put all chips that play into the pot. 8. A
verbal statement denotes your action and is binding. If in turn you
verbally declare a fold, check, bet, call, or raise, you are forced
to take that action. 9. Rapping
the table with your hand is a pass. 10. Deliberately
acting out of turn will not be tolerated. A player who checks out of
turn may not bet or raise on the next turn to act. An action or verbal
declaration out of turn may be ruled binding if there is no bet, call,
or raise by an intervening player acting after the infraction has been
committed. A player who has called out of turn may not change his wager
to a raise under any circumstances. 11. To
retain the right to act, a player must stop the action by calling “time”
(or an equivalent word). Failure to stop the action before three or
more players have acted behind you may cause you to lose the right to
act. You cannot forfeit your right to act if any player in front of
you has not acted, only if you fail to act when it legally becomes your
turn. Therefore, if you wait for someone whose turn comes before you,
and three or more players act behind you, this still does not hinder
your right to act. 12. In
limit poker, if you make a forward motion with chips and thus cause
another player to act, you may be forced to complete your action. 13. A
player who bets or calls by releasing chips into the pot is bound by
that action and must make the amount of the wager correct. (This also
applies right before the showdown when putting chips into the pot causes
the opponent to show the winning hand before the full amount needed
to call has been put into the pot.) However, if you are unaware that
the pot has been raised, you may withdraw that money and reconsider
your action, provided that no one else has acted after you. At pot-limit
or no-limit betting, if there is a gross misunderstanding concerning
the amount of the wager, see Section 14, Rule 8. 14. String
raises are not allowed. To protect your right to raise, you should either
declare your intention verbally or place the proper amount of chips
into the pot. Putting a full bet plus a half-bet or more into the pot
is considered to be the same as announcing a raise, and the raise must
be completed. (This does not apply in the use of a single chip of greater
value.) 15. If
you put a single chip in the pot that is larger than the bet, but do
not announce a raise, you are assumed to have only called. Example:
In a $3-$6 game, when a player bets $6 and the next player puts a $25
chip in the pot without saying anything, that player has merely called
the $6 bet. 16. All
wagers and calls of an improperly low amount must be brought up to proper
size if the error is discovered before the betting round has been completed.
This includes actions such as betting a lower amount than the minimum
bring-in (other than going all-in) and betting the lower limit on an
upper limit betting round. If a wager is supposed to be made in a rounded
off amount, is not, and must be corrected, it shall be changed to the
proper amount nearest in size. No one who has acted may change a call
to a raise because the wager size has been changed. THE SHOWDOWN 1. To
win any part of a pot, a player must show all of his cards faceup on
the table, whether they were used in the final hand played or not. 2. Cards speak (cards read for themselves). The
dealer assists in reading hands, but players are responsible for holding
onto their cards until the winner is declared. Although verbal declarations
as to the contents of a hand are not binding, deliberately miscalling
a hand with the intent of causing another player to discard a winning
hand is unethical and may result in forfeiture of the pot. (For more
information on miscalling a hand see “Section 11 - Lowball,” Rule 15
and Rule 16.) 3. Any player, dealer, or floorperson
who sees an incorrect amount of chips put into the pot, or an error
about to be made in awarding a pot, has an ethical obligation to point
out the error. Please help keep mistakes of this nature to a minimum. 4. All
losing hands will be killed by the dealer before a pot is awarded. 5. Any
player who has been dealt in may request to see any hand that is eligible
to participate in the showdown, even if the opponent's hand or the winning
hand has been mucked. However, this is a privilege that may be revoked
if abused. If a player other than the pot winner asks to see a hand
that has been folded, that hand is dead. If the winning player asks
to see a losing player’s hand, both hands are live, and the best hand
wins. 6. Show
one, show all. Players are entitled to receive equal access to information
about the contents of another player’s hand. After a deal, if cards
are shown to another player, every player at the table has a right to
see those cards. During a deal, cards that were shown to an active player
who might have a further wagering decision on that betting round must
immediately be shown to all the other players. If the player who saw
the cards is not involved in the deal, or cannot use the information
in wagering, the information should be withheld until the betting is
over, so it does not affect the normal outcome of the deal. Cards shown
to a person who has no more wagering decisions on that betting round,
but might use the information on a later betting round, should be shown
to the other players at the conclusion of that betting round. If only
a portion of the hand has been shown, there is no requirement to show
any of the unseen cards. The shown cards are treated as given in the
preceding part of this rule. 7. If
everyone checks (or is all-in) on the final betting round, the player
who acted first is the first to show the hand. If there is wagering
on the final betting round, the last player to take aggressive action
by a bet or raise is the first to show the hand. In order to speed up
the game, a player holding a probable winner is encouraged to show the
hand without delay. If there is a side pot, players involved in the
side pot should show their hands before anyone who is all-in for only
the main pot. TIES 1. The
ranking of suits from highest to lowest is spades, hearts, diamonds,
clubs. Suits never break a tie for winning a pot. Suits are used to
break a tie between cards of the same rank (no redeal or redraw). 2. Dealing
a card to each player is used to determine things like who moves to
another table. If the cards are dealt, the order is clockwise starting
with the first player on the dealer’s left (the button position is irrelevant).
Drawing a card is used to determine things like who gets the button
in a new game, or seating order coming from a broken game. 3. An
odd chip will be broken down to the smallest unit used in the game. 4. No
player may receive more than one odd chip. 5. If
two or more hands tie, an odd chip will be awarded as follows: (a) In a button game, the first hand clockwise
from the button gets the odd chip. (b) In a stud game, the odd chip will be given
to the highest card by suit in all high games, and to the lowest card
by suit in all low games. (When making this determination, all cards
are used, not just the five cards that constitute the player's hand.) (c) In high-low split games, the high hand receives
the odd chip in a split between the high and the low hands. The odd
chip between tied high hands is awarded as in a high game of that poker
form, and the odd chip between tied low hands is awarded as in a low
game of that poker form. If two players have identical hands, the pot
will be split as evenly as possible. (d) All side pots and the main pot will be split
as separate pots, not mixed together. SECTION 4 - BUTTON AND BLIND USE
In button games, a non-playing dealer normally
does the actual dealing. A round disk called the button is used to indicate
which player has the dealer position. The player with the button is
last to receive cards on the initial deal and has the right of last
action after the first betting round. The button moves clockwise after
a deal ends to rotate the advantage of last action. One or more blind
bets are usually used to stimulate action and initiate play. Blinds
are posted before the players look at their cards. Blinds are part of
a player’s bet (unless a certain structure or situation specifies otherwise).
A blind other than the big blind may be treated as dead (not part of
the poster’s bet) in some structures, as when a special additional "dead
blind" for the collection is specified by a cardroom’s procedure.
With two blinds, the small blind is posted by the first player clockwise
from the button, and the big blind is posted by the player two positions
clockwise from the button. With more than two blinds, the smallest blind
is normally left of the button (not on it). Action is initiated on the
first betting round by the first player to the left of the blinds. On
all subsequent betting rounds, the action begins with the first active
player to the left of the button. RULES FOR USING BLINDS
1. The minimum bring-in and allowable raise sizes for the opener are specified by the poker form used and blind amounts set for a game. They remain the same even when the player in the blind does not have enough chips to post the full amount. 2. Each round
every player must get an opportunity for the button, and meet the total
amount of the blind obligations. Either of the following methods of
button and blind placement may be designated to do this: (a) Moving button – The button always moves
forward to the next player and the blinds adjust accordingly. There
may be more than one big blind. (b) Dead button – The big blind is posted by
the player due for it, and the small blind and button are positioned
accordingly, even if this means the small blind or the button is placed
in front of an empty seat, giving the same player the privilege of last
action on consecutive hands. [See “Section 16 – Explanations,” discussion
#1, for more information on this rule.] 3. A
player posting a blind in the game’s regular structure has the option
of raising the pot at the first turn to act. Although chips posted by
the big blind are considered a bet, this option to raise is retained
if someone goes all-in with a wager of less than the minimum raise. 4. In
heads-up play with two blinds, the small blind is on the button. 5. A new player entering the game has the following
options: (a) Wait for the big blind. (b) Post
an amount equal to the big blind and immediately be dealt a hand. (In
lowball, a new player must either post an amount double the big blind
or wait for the big blind.) 6. A
new player who elects to let the button go by once without posting is
not treated as a player in the game who has missed a blind, and needs
to post only the big blind when entering the game. 7. A
person playing over is considered a new player, and must post the amount
of the big blind or wait for the big blind. 8. A new player cannot be dealt
in between the big blind and the button. Blinds may not be made up between
the big blind and the button. You must wait until the button passes.
[See “Section 16 – Explanations,” discussion #3, for more information
on this rule.] 9. When
you post the big blind, it serves as your opening bet. When it is your
next turn to act, you have the option to raise. 10. A player who misses any or all
blinds can resume play by either posting all the blinds missed or waiting
for the big blind. If you choose to post the total amount of the blinds,
an amount up to the size of the minimum opening bet is live. The remainder
is taken by the dealer to the center of the pot and is not part of your
bet. When it is your next turn to act, you have the option to raise. 11. If a player who owes a blind
(as a result of a missed blind) is dealt in without posting, the hand
is dead if the player looks at it before putting up the required chips,
and has not yet acted. If the player acts on the hand and plays it,
putting chips into the pot before the error is discovered, the hand
is live, and the player is required to post on the next deal. 12. A player who goes all-in and loses is obligated to make up the blinds
if they are missed before a rebuy is made. (The person is not treated
as a new player when reentering.) 13. These
rules about blinds apply to a newly started game: (a) Any player
who drew for the button is considered active in the game and is required
to make up any missed blinds. (b) A new
player will not be required to post a blind until the button has made
one complete revolution around the table, provided a blind has not yet
passed that seat. (c) A player may change seats without penalty,
provided a blind has not yet passed the new seat. 14. In all multiple-blind games, a player who
changes seats will be dealt in on the first available hand in the same
relative position. Example: If you move two active positions away from
the big blind, you must wait two hands before being dealt in again.
If you move closer to the big blind, you can be dealt in without any
penalty. If you do not wish to wait and have not yet missed a blind,
then you can post an amount equal to the big blind and receive a hand.
(Exception: At lowball you must kill the pot, wait for the same relative
position, or wait for the big blind; see “Section 11 – Lowball,” rule
#7.) 15. A player who "deals off" (by playing
the button and then immediately getting up to change seats) can allow
the blinds to pass the new seat one time and reenter the game behind
the button without having to post a blind. 16. A live “straddle bet" is not allowed
at limit poker except in specified games. |